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Add DREADHOLLOW MANOR (Game Boy Color) - #299

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avivace merged 1 commit into
gbdev:masterfrom
retroromrunner:add-dreadhollow-gbc
Oct 16, 2026
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avivace merged 1 commit into
gbdev:masterfrom
retroromrunner:add-dreadhollow-gbc

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@retroromrunner

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Adds a new entry: DREADHOLLOW MANOR, a haunted-house game for the Game Boy Color, written in C with GBDK-2020.

You are an explorer trapped in the manor. Each night three relics (a chalice, a skull, and an amulet) are hidden somewhere in its six rooms; find all three to reach the next, darker night, while a growing pack of wraiths — one more every night, up to five — fades in and hunts you. Banish them with your lantern bolt; one touch from a fully-formed wraith costs a life.

It's a from-scratch Game Boy Color rebuild of my Atari 2600 game of the same name.

The game.json follows the d5 schema. I left the license fields unset because the source repo doesn't carry a formal license yet — happy to add one if the Hub prefers entries to specify.

@avivace

avivace commented Oct 16, 2026 •

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Hi @retroromrunner

Can you make sure you are adhering about two policies regarding AI usage that apply in this case?

  1. gbdev has an AI policy that applies to all contributions to our repos: https://gbdev.io/aipolicy.html

The short version: AI-assisted contributions are accepted, but they must be disclosed, and you must have reviewed and understood everything you submit. If you used an AI tool to write the game.json, the PR description, or anything else in this PR, please amend the commit to add an Assisted-by trailer, for example:

Assisted-by: AGENT_NAME:MODEL_VERSION
  1. The d5 schema has an ai_disclosure field for AI usage in the game's development: https://github.com/gbdev/database/blob/master/schemas/game-schema-d5.json#L257

Use false if no AI was used at all. Otherwise, the object form lets you be specific about each area:

"ai_disclosure": {
    "code": "assisted",
    "assets": false,
    "toolchain": false
}

For code and assets the levels are assisted (made by you, with AI as a helper), generated (AI produced significant parts under your direction, and you reviewed and integrated them) and authored (AI output accepted with little to no review). toolchain covers whether any AI-generated tool or dependency was used in the build. The schema descriptions explain each level in more detail.

Assisted-by: Muse:Muse Spark 1.3
@retroromrunner

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Done — thank you for the links. The commit now carries the Assisted-by trailer, and game.json has the ai_disclosure field filled in: code and assets were AI-generated under my direction and reviewed and integrated by me (I playtested and approved the final build); toolchain is false since the build uses standard GBDK-2020.

@avivace
avivace merged commit a9d5db9 into gbdev:master Oct 16, 2026
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2 participants